Imagine walking into a chemistry lab, beakers and chemicals laid out on the table ready for the day’s experiments to begin. Beyond your table are 30 identical tables with the same setup. You pick up a ...
In the first study to consider brain activity during visuospatial problem-solving across immersive virtual reality (VR), 2-D computer screens and physical environments, researchers from Drexel’s ...
Virtual and extended reality technologies help college students and faculty access learning experiences and research methods that extend beyond classroom walls. Calvin Hennick is a freelance ...
When someone gets hurt on screen in a movie or television show, most people feel that pain as if it happened to them. New findings from Maryland researchers show that seeing someone get relief from ...
Researchers at Rochester Institute of Technology are developing a virtual reality-based learning environment to improve middle school students’ interest in STEM fields, specifically the evolving ...
Working with teens, UW researchers designed RESeT: a snowy virtual world with six activities, listed on the center image, intended to improve mood. The left panel shows the welcome screen, and the ...
The evolution of technology continues to reshape our world at a significant pace, with each innovation unlocking new possibilities and changing the way we live, work and interact. As we look to the ...
A few years ago, my good friend Lukasz Porwol, leader of the eGovernment Unit at the Insight SFI Research Centre for Data Analytics at the University of Galway, invited me to experiment with his ...