Nvidia's CEO, Jen-Hsun Huang, has slammed Intel's unreleased OneAPI software programming approach. During the company's Q2 2019 earning's call, Huang explained that he doesn't "really know how one ...
NVIDIA's RTX 30 Series launch was chock full of exciting details, but you may have noticed one topic that was completely absent from Tuesday's announcement; Jensen Huang didn't say a single thing ...
A recent cyberattack saw NVIDIA code and other sensitive information about the company and the people working for it being held for ransom. Found within all of the chaos was some interesting language ...
When NVIDIA announced the Ada Lovelace architecture and the GeForce RTX 40 Series, it mentioned a new bit of technology called Shader Execution Reordering (SER) to improve shader scheduling. This ...
Join our daily and weekly newsletters for the latest updates and exclusive content on industry-leading AI coverage. Learn More Nvidia’s DLSS neural upscaling technology now works with virtual reality ...
And here we were thinking that Sony's PlayStation 3 had something special going on. Merely 24 hours after NVIDIA announced that its PhysX technology would be coming over to the PS3, the company has ...
Nvidia Image Scaling is being made open-source and cross platform, and aims to offer what FidelityFX Super Resolution can. When you purchase through links on our site, we may earn an affiliate ...
TensorRT-LLM is adding OpenAI's Chat API support for desktops and laptops with RTX GPUs starting at 8GB of VRAM. Users can process LLM queries faster and locally without uploading datasets to the ...
Much like anyone in the graphics arena, Nvidia has been working a long time on actual real-time raytracing, the primary rendering technology used in the film industry. Today things get a step closer.
After years in the making, Nvidia on Monday unveiled "Grace," an Arm-based CPU for the data center. The processor was one of several announcements delivered on Day One of Nvidia's Graphics Technology ...
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