Few family rituals have as fixed a place in the American household, and in the popular imagination, as board games, those impromptu or regularly scheduled contests played by parents and children on ...
When co-founders Lou Gray and Benjamin Slivka first set out to create Dreambox Learning, they knew they wanted to create a successful way to combine math and fun – a near impossible challenge ...
The new question-of-the-week is: What are your favorite classroom games? I’m taking a break from finishing the series on teacher observations and, instead, sharing this series on classroom-learning ...
ANAHEIM – Nine year-old Nancy Ruiz sits down at a cafeteria table strewn with small circular plastic chips, and cautiously examines a sheet of paper with a diagram for the “chip number puzzle.” The ...
Here’s a great example of how gamification, or video game inspired thinking, can be integrated into non-digital learning. SumBlox is one of those ideas that seems so simple it is hard to believe ...
Meghan is an associate editor with EdTech. She enjoys coffee, cats and science fiction TV. “I’ve seen enthusiasm in some of the children who normally didn’t do as well, paper-to-pencil, but when ...
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